AI Insights · Timothy · July 2022
Top 5 Mech Games Performance in South Africa Q2 2022
Discover the performance trends of the top 5 mech games in South Africa during Q2 2022, with insights on downloads, revenue, and active user metrics.
During the second quarter of 2022, the top 5 mech games in South Africa showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data provided by Sensor Tower.
War Robots Multiplayer Battles from MY.GAMES B.V. experienced fluctuating weekly revenue, peaking at approximately $4.8K at the end of March and then seeing a decline, hitting about $2.8K in early May. Weekly downloads showed a peak of 2.3K in the second week of April, followed by a drop to around 1.2K by mid-June. The game maintained a healthy number of weekly active users, starting with 6.4K at the end of March and reaching a high of 9.8K in mid-April, before stabilizing around 7.4K by the end of June.
Mech Arena - Shooting Game by Plarium Global Ltd showed a mixed performance. Weekly revenue varied, starting at $2.3K at the end of March, dipping to about $1.5K in early April, and recovering to $2.2K by mid-June. Downloads began at 1.7K in the last week of March, dropping to a low of 584 in late April, and then rising to 1.8K by the end of May. Active users showed a decreasing trend from 8.7K in late March to around 6.9K by the end of June.
Real Steel from Reliance Big Entertainment UK Private Ltd had relatively stable weekly revenue, averaging around $200 throughout the quarter. Downloads were also steady, starting at 381 in late March and reaching a peak of 497 in late April, before dropping to 263 by the end of June. Active users hovered around 2.2K at the beginning of the quarter, peaking at 2.5K in early May, and then decreasing to 1.8K by the end of June.
Transformers: Earth Wars by Space Ape Ltd saw modest weekly revenue, with a notable peak at $295 in late April. Downloads started at 269 in late March, decreased to around 146 in early June, and slightly recovered to 188 by the end of the quarter. Active users remained fairly consistent, beginning at 1.3K in late March and ending at 1.1K by late June.
Super Mecha Champions from NetEase Games had the lowest weekly revenue among the top 5, peaking at $150 in late April. Downloads were sporadic, with a high of 143 in mid-April and several weeks with no downloads recorded. Active users showed a brief peak of 127 in late April but otherwise remained low throughout the quarter.
These insights provide a snapshot of the mech games landscape in South Africa for Q2 2022. For more detailed analytics and trends, visit Sensor Tower.